The PlayStation booth sported an impressive lineup of games. They held two big spaces for two of the most anticipated multiplayer shooters this year: Star Wars Battlefront and Call of Duty: Black Ops III. In the middle, they showcased upcoming first and third party games worth checking out. These include Street Fighter V, Assassin’s Creed Syndicate and the PS4 remake of Ratchet & Clank. All three games I had tried out were impressive in their own way, but still had a bit of work to do to before they were ready for release.
I have never thought that the first game in the Ratchet and Clank series will be released on three different generations (and one handheld generation). However, a playable demo of Ratchet and Clank on the PlayStation 4 was present at the show. On the surface, Ratchet and Clank received a substantial graphical overhaul and it looks great. The city level captures the craziness of the Ratchet and Clank city lifestyle. It’s gameplay is still the solid platforming the series is known for. Ratchet still has a wrench as his melee weapon and an arsenal of wacky weapons that pack a punch. The strafing mechanic while firing a weapon is back, but trying to shoot with circle and moving the camera with the right analogue stick is still awkward. Other than that, the game is showing lots of promise.
Oddly enough, there was a bigger presence by third party developers than Sony’s own studios. One of these third party games on display was the upcoming Street Fighter V. The fighter is going to be accessible by both professional and newcomers to the series. After playing a couple of fights, the gameplay is great. Combos and special moves are easy to pull off, especially with Ryu, a staple for newcomers or those who aren’t comfortable with the more complex mechanics of the game. The art style seems to be an evolution of the Street Fighter V art style. I have mixed feelings about it. There are some characters who benefit it, but others need another re-design. Ken is one of those who needs to return to his original model. His hair makes him look more feminine. Outside of that, the game is shaping up well.
Assassin’s Creed Syndicate was both available to try out at Ubisoft and PlayStation. Since I got in early at the PlayStation booth, there were several spots open for Syndicate. The demo I tried out had me playing as the female assassin of the game, Evie, set in the Tower of London. She is assigned to assassinate a woman by the name of Lucy, who is related to the Templars. Stealth is Evie’s game, sneaking around the Tower of London and trying to find opportunities to get closed to Lucy. I did like the multiple path approach the mission took. I chose the speak to an infiltrator and set it up so that it looked like he captured me. Once I was able to get in, the opportunity to strike presented itself. I did and the demo ended. I liked the design of the Tower of London. It’s gloomy, creepy and a place one would want to avoid. I also liked using the rope launcher to zip across buildings. It’s a game I’m definitely looking forward to.