Lightning Warrior Raidy III is the third game in the Lightning Warrior Raidy series of games. The series originally appeared in the early 90s as Ikazuchi no Senshi Raidy in 1994. Since then, the dungeon crawling hentai RPG has had a few remakes with better graphics and is now on its third installment. The previous two Raidy games had players completing dungeons and unlocking hentai scenes, and while this third game follows the same formula, it differs in that it has a new transformation mechanic for the player to utilise.
The storyline in Raidy III is that the main character, Raidy, had just finished up some business in the last game where she had stopped some kind of great evil dude, Gav, IIRC, looking to destroy the world. On her quest, she liberated three monsters that have taken it upon themselves to join Raidy on her quest to find her boyfriend, Wynn. Raidy and her three new companions, Fonfon, Tis and Folless, find themselves in a new town during their travels and are looking to spend the night at a nearby inn. Unfortunately for Raidy, she allows her three companions to order any food under her treat. While she is out, the three monster companions rack up a huge debt from all the food that they eat, causing Raidy to have to work for the Thieves Guild, the group that runs this town.
Raidy’s quest initially seems like an easy one, going into the villages sewers in order to sweep out the monsters and save up enough cash to pay off her debts. However, things soon become more and more complicated when Raidy uncovers a conspiracy to destroy the world and also gets a lead on her boyfriend, Wynn. Even more, the Thieves Guild and Raidy do eventually grow on each other.
In Raidy III, the storyline is told through a Visual Novel-esque interface where you’ll have cut-outs of characters talking with one-and-another, while the text is displayed in a text box. The progression of the story happens, usually, before and after a dungeon, as well as just before major fights. However, often, you’ll find that there are some additional story moments, which also often include H-scenes, if you leave a dungeon and visit some of the characters. In general though, the storyline is told as previously stated.
I actually quite enjoyed the story in Raidy III. I have to admit that I am a sucker for fantasy stories in general, though. The characters all have this light-hearted humour to them, which can often soften the impact of some of the more… rapey… aspects of their personalities. While I personally think that the story would have worked without all the hentai stuff in it, this doesn’t mean that the story suffers because it is adult. I found it quite enjoyable, and sometimes whacky, in a way that only a more mature audience could handle correctly. For example, there’s this one boss character where Raidy is struggling to want to go through with raping her (which is odd because she has the boss monsters consent, so is it really rape?) and so her partners offer to do it for her. It might sound terrible to say, but there’s a level of humour to the entire ordeal that just works. Raidy III is often rape-joke the game, and it’s not as terrible as it might sound.
This wouldn’t be a Raidy game at this point without an ending that is a setup for the next game in the series. So, Raidy III naturally has an ending that acts as both closure to the current story, as well as an opening to future adventures. While I’m not 100% sure if there will be a Raidy IV, there is certainly the set up for it. However, the ending in Raidy III was pretty satisfactory and I can’t say that I was disappointed with it.
Gameplay in Raidy III is similar to the old style dungeon-crawler games. While adventuring, players will be put in a 2.5D maze where they must advance one tile at a time in order to travel deeper and deeper into the dungeon until they find and kill the boss monster. These mazes can get pretty confusing, with there being hidden walls in some, and teleports in others, or even dungeons with mixtures of both. What makes things a bit easier this time around is that the game does include a map by default, which fills in as you travel. While it doesn’t show the positions of invisible walls or teleports, they’re not too hard to lose track of.
The combat in this game will probably feel familiar to anyone that’s played some kind of turn-based JRPG at some point. However, if not, the combat is played in turns, where the player will be able to choose an option between, attack, defence, items, running and special abilities. In the early game, players will be doing a lot of running backwards and forwards between town and the sewers to level up enough just to stand a chance against enemy monsters. However, once you start getting up to around level 6 or 7, the game does become much easier. I definitely recommend over-leveling the content, which isn’t exactly hard to do just by searching every square-tile of a dungeon. Also remember to leave every so often for optional H-scenes, as well as upgrading your equipment at Erouge’s, the cute wizard from the previous game, place.
Expanding on the previous games adventuring is a new kind of ability that has been added into Raidy III. You have the ability to transform into one of Raidy’s companions before delving into a dungeon to utilise their unique buffs and nerfs to abilities in order to better survive some aspects. Overall, I found that Tis, the Demon form, was beneficial in the early game due to her high damage, and that Raidy alone was best all around by the time you reach the first boss (and afterward). However, some boss fights do require you to be a certain transformation or you get an instant fail. This isn’t a guess though, as exploring the dungeon will usually net a very vague hint about which companion you’ll have an advantage with.
One thing to keep in mind about the gameplay of Raidy is that you’ll probably not be playing it with your hands-down-you-pants the entire time. I found that the time between meaningful H-scenes were too far apart for the game to played in this manner. Even though every enemy you defeat ends up with tattered armour, or naked, if you’ve experienced boobs (or played Starless) before, seeing naked enemy sprites after each battle wont do much for you sexually. Definitely run through the game and then enjoy a glorious fap with the unlockable gallery once you have finished the game. There are also alternative scenes to unlock by defeating bosses with a certain transformation active.
I quite enjoyed the art-style in Raidy III. The characters all have this cute charm to them that doesn’t detract from their badass looks. If I had to term this, I would call it cute-badass. Some players might find the characters designs to be highly sexualised, especially the character armour, but this is a hentai-game, so it makes sense. There are also a bunch of cool and sexualised enemy designs that also fall within cute-badass paradigm. However, you wouldn’t be faulted if you considered the enemy design to be representative of younger characters. But, considering the art-style of the game, I would say that this is an art-choice and not that they actually are.
The title features a rather serviceable score to compliment the game. It isn’t anything absolutely amazing, but the main theme song is particularly enjoyable. Most of the background tracks are your standard dungeon ambient faire, while the soundtrack does sometimes take on a bit more life during the character interactions. The game is also fully voiced, so players will be able to enjoy listening to Raidy and other characters talk and exchange various grunts during conversations and H-scenes.
Overall, Lightning Warrior Raidy III is a pretty enjoyable dungeon-crawling hentai RPG. The characters are enjoyable, the dungeon delving is improved from the past and the gameplay has expanded since the previous installment. While the hentai scenes were a bit too scattered to warrant playing this game purely for a fap session, the scenes themselves were quite enjoyable.
Rating: 7.5 /10
Lightning Warrior Raidy III is developed by ZyX in Japan and the English version released by JAST USA. This review is based on the digital release as provided by JAST for reviewing purposes. You can buy it on their site for ~$40.