Shiny Days Review [Adult Content Warning]

shiny-days-box-artShiny Days is an interactive anime OVA series from Overflow and has recently been released by JAST USA. The game is a remake of the School Days game appearing previous in the series, with School Days being a followup to previous Overflow games Summer Raddish Vacation and Snow Raddish Vacation. Players take on the role of the protagonist, Makoto, through a summer vacation where he begins a romance with his classmate, Setsuna. This is a hentai story and has had a small amount of censorship due to child pornography concerns. The protagonist, Makoto, is on a break from school due to it being the summer vacation. He is tasked with looking after his little sister and frequents a beach near an interesting resteraunt called: Raddish. Fans of 0verflow games will remember this resteraunt from previous games by the company. Starting her new job at Raddish is Setsuna, who is filling in for her friend that has mysteriously caught a case of the mumps despite being nearly an adult. By chance, Makoto and Setsuna bump into each other at the beach. The story progresses from here, building on the twos relationship and eventually pairing them together. What's interesting about the story of Shiny Days is that it largely told from the perspective of Setsuna, rather than from the perspective of Makoto. This is especially more true early on, but it carries on largely throughout the story. For instance, the game begins with Setsuna dealing with her friends sickness and picking up her job. It also spends a lot of time with Setsuna as she works within Raddish. It isn't really until towards the end of the second episode that we get to see a lot more of Makoto, especially as the Natsu Matsuri approaches. However, from my playthrough, the final episode becomes almost completely Makoto centric, which is within direct contrast with the first episode. The gameplay in Shiny Days isn't really something that's comparable to a video game. It's also not quite something that you could equate to a visual novel either. I'd refer to this kind of thing as an interactive anime OVA more than anything. There's probably an actual term for it, but I'm not sure what it is. At set intervals, particularly when Makoto and Setsuna are together, the player will be given a choice above a hidden inaction timer. These choices dictate Makotos answers to particular questions. Each correct choice affects Makoto's relationship with Setsuna, this happens even if she's not in scene in some cases. What I liked about this mechanic is that inaction is also a valid choice to take. So instead of there being two choices, there are actually three. It felt more realistic somehow. shiny-days-003 Makotos relationship to Setsuna is controlled by an in-game gauge that is built up on each correct choice made within the game. While I'm not sure on the extent of how much influence the bar has on the story, I did only unlock roughly three or four H-Scenes in my second playthrough. My first playthrough was kind of fourth-wall breaking in that I thought Makoto would make a joke about dating his younger sister, but instead the answer was full serious and Setsuna treated him, and myself, as a paedophile and the games credits rolled. While funny, it was unexpected. More than likely though, the higher the gauge and the earlier, the more different the playthrough will be. Shiny Days is a bit longer than I thought that it'd be. At points, it does feel like the story does drag on as well. This is mostly due to the way that the characters interact with each other and less to do with the shows actual pacing. Although, that too sometimes enter Naruto territory where scenes take that extra second longer than they should. What I mean by character interaction is that the characters will often talk to each other, but then also start talking too indirectly. It's like every character is fundamentally scared of talking to each other. It's so odd. Even more, the dialogue is often filled with noises and grunts from the characters, replacing actual dialogue and making the already indecisive characters even more indecisive. This level of character indecisiveness also affects my opinion on the believability of the story. It's hard to believe that Makoto could have six or seven girls chasing him romantically at the same time when he doesn't have any particularly sexy traits, or manly traits. Like, if he looked pretty, maybe he'd be a little more believable. But he's incredibly plain. He has no personality. He's indecisive. I just can't buy that he's this sexy-beast protagonist at all. Of course, this changes when there's something sexual actually happening. Suddenly he's all man-of-action and taking charge. It's bizarre, almost like the main character has multiple personalities or something. The audio of the game is pretty okay. The opening and ending themes are pretty good, and the story does have a second opening song for the last episode of the story. The songs aren't subtitled though, so it's hard to know what the songs are singing about. The background tunes are pretty alright at setting the pace and mood of a scene. They're not particularly memorable songs, but they work for the game. shiny-days-sex-on-the-beach As previously stated, the characters do talk pretty strangely. This is reflected in the audio as well. It often makes it hard to stand playing the game when the characters are just straight up annoying with their indecisiveness and their lack of just saying what they mean. It feels like the script was written to eke out just a bit more drama than needed, and this drags out what the characters are saying and talking about. Spoken dialogue shouldn't be annoying, but somehow, it can be in places. This is particularly true in scenes with Setsuna and the protagonist from Snow Radish Vacation. See also, the Natsu Matsuri. Artistically, Shiny Days is a bit of a strange one. The only character that I feel like they had any kind of effort in designing was Setsuna, as well as that one customer/consultant at Radish. Personally speaking, I find it hard to identify with Makoto, the main character, based on the way that he looks. He's just too plain and ordinary. I think if he had some kind of gimmick to his appearance, he'd be a bit more identifiable. Even if it was one thing, I could look at that one thing and go: "Hey, he has this look to him, I have that look sometimes too". But instead, he's just too plain to care about. However, unlike Visual Novels which are much more static, I did like that Shiny Days was more of an interactive anime. I really like this concept of being able to interact with a series and I'd love to see more kinds of games like these. Like, this really powers my imagination. What if there was an anime movie with a bunch of quick-time events or something? What if every time the protagonist of a show was being indecisive you could press a button to make them say something else? That'd be pretty cool. The H-scenes in Shiny Days are pretty detailed. The genitalia is uncensored, which is interesting for a Visual Novel. I didn't like how sometimes the H-scenes completely change the personality of Makoto, as it seems unlike him to suddenly take charge after never being able to do so ever. However, the scenes are rarely just fornication and often lend themselves to further the drama of the story. Being an animated story, rather than a static one, it does make them a bit more engaging as well. The best sex scene was the one where Makoto and Setsuna do it on the beach. However, this might be because I overlayed it with one particular song in the background. Overall, Shiny Days is an interesting animated interactive story that can sometimes drag on a bit. The storyline is good, the drama is okay but can sometimes feel a bit forced. There are H-Scenes included, but some have been removed due to involving minors. Shiny Days is a pretty decent purchase. Rating: /10
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  • 1212121

    ”some have been removed due to involving minors”
    wait, i though all the characters where in high school, that techically makes them all minors…. hmm..

    • http://attackongaming.com/ Gaming Admiral

      They’re in their final year… I think, which means they -could- be 18.

      With the minors scenes, I think it specifically has to do with middle-school girls.

      • Philip Baxton

        Bro you’re way off they’re like 15 they just finished they’re 1st year of high school at the start of the game

        • http://attackongaming.com/ Gaming Admiral

          I definitely remember it being mentioned that they were in their final year. Maybe it was slightly altered in the official release? Or maybe it was never mentioned and I assumed. It’s also possible I’m mis-remembering too, but at the time I had just finished the release.

          • Philip Baxton

            Yeah at the beginning of the game the principle is talking about how they finished their first year and to enjoy their summer vacation. During school days, the anime and vn, makoto is in class 1-3 making him a freshman so he should be about 15, maybe 14 since he has a late birthday.

          • http://attackongaming.com/ Gaming Admiral

            Ah, I see!

            This was the official translation, from JAST?

          • Philip Baxton

            Yeah and in school days they say he’s in class 1-3, which means he’s a freshmen. I doubt they would have made a big deal over youko or the other mom’s being with him if he was 18

          • http://attackongaming.com/ Gaming Admiral

            In the official release?

          • Philip Baxton

            Yeah. That’s what it says in the official overflow website and in the official release

          • http://attackongaming.com/ Gaming Admiral

            Ah cool!

          • http://attackongaming.com/ Gaming Admiral

            I ask mainly because he only mentions it being the first semester.