Tag Archives: gdc

Gaming PR: Razer Announces Chroma SDK Beta, the Integration of Lighting and Games

If you have a Razer Chroma, you might want to check out the Chroma SDK, which will allow you to make apps to bring out maximum functionality in your keyboard. Check out the release below. — DEVELOPERS CAN NOW INTEGRATE GAMES WITH RAZER HARDWARE USING CHROMA LIGHTING SDK Made for the award-winning Razer Chroma line, the Chroma SDK opens the door for in-game actions to initiate lighting effects on Razer keyboards, mice and headsets For Release on March 5, 2015: SAN FRANCISCO (GDC 2015) – Razer™, a world leader in connected devices and software for gamers, today announced the release of the Razer Chroma SDK beta. The new tool allows developers to integrate their games with the advanced lighting systems … Continue reading

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Gaming PR: Razer Handing Out Nabu X Units to Mobile Developers Free-Of-Charge at GDC 2015

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I suppose it’s a good thing to be a mobile developer with Razer handing out free Nabu X devices. Check out the Press Release below for more info. — RAZER TO HAND OUT NABU X UNITS TO MOBILE DEVELOPERS AT GDC Razer’s second social wearable delivers notifications and tracks fitness data at an entry-level price point For Release on Mar. 5, 2015: SAN FRANCISCO (GDC 2015) – Razer™, a world leader in connected devices and software for gamers, today announced it will give Razer Nabu X smartbands at no-charge (MSRP: $49.99) to developers who visit its GDC booth during expo hours from March 4 to March 6. Interested developers will need to provide proof of an app they have developed … Continue reading

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Tim Schafer Makes Racist Joke At GDC – Our Response

TIM-SCHAFER-FART-MOUTH

Edit: Tim may have apologised for this joke since this article was published. – http://attackongaming.com/gaming-talk/tim-schafer-apologises-for-remarks-about-gamergate-and-notyourshield/ If you’ve paid any attention to the video games industry at all since the early days you’ve probably heard of a gaming legend named Tim Schafer. Tim’s biggest achievements are from Adventure games from his Lucas Arts tenure such as Day of the Tentacle and The Secret of Monkey Island. Since then he has gone on to work for his own studio Double Fine where they produce video games that go extremely over-budget and promise things that aren’t delivered or are changed at the last minute. Finding time away from developing games, Tim has recently attended the Game Developers Conference over in the U.S.A where … Continue reading

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