Original ContentOct 31, 2014If for some reason you’re missing the full PAX experience, you can check it out ...Oct 31, 2014EB Games Have announced that Liverpool will be the official launch party for Call of ...Oct 27, 2014Platinum Games’ Bayonetta is easily one of the best action games of all time. The ...Oct 24, 2014Kill La Kill is quite possibly the biggest anime series to come out of Japan ...Oct 24, 2014
Attack On ABC: #Gamergate: Female gamers and developers threatened with rape, murder as online row ragesThe whole GamerGate controversy is essentially a consumer revolt wherein gamers of all walks of ...
Latest PRNov 1, 2014Xbox 360 version has been updated to include French tanks. Check it out below. – ...Nov 1, 2014Well that can’t be good for the world. -Oct 31, 2014If for some reason you’re missing the full PAX experience, you can check it out ...Oct 31, 2014
Gaming PR: Bethesda Softworks Announces BATTLECRY Beta to Debut in Australia and New Zealand + New Gameplay videoEarly 2015 for the beta for Battlecry! We will hopefully be taking a look at ...Oct 31, 2014It’s like Fight Club, but you don’t get to live in a mansion or blow ...
Tag Archives: quakelive
The latest QuakeLive build, the standalone version, is finally out. This makes the web browser based game a standalone feature that doesn’t require a web browser to play. However, according to a recent news post, there are still a few issues for some users that the team are working on fixing. See the full post below: The following are known issues and that we are currently working to resolve within the QUAKE LIVE installer, launcher, and standalone client. Known Issues: Launcher: Auto-login reports missing email address. Standalone “Old” integrated Intel cards are unable to render the webview, resulting in a blackscreen with console access. We are working to identify which models and generations of cards may be effected. – Intel … Continue reading
In a forum post on the QuakeLive forums, the administrator “SyncError”, released a statement about the game ditching the web browser platform and going live as an executable. The cause for this change is due to changes in web browser environments no longer supporting certain kinds of plugins, which QuakeLive is running from at this stage. For full details check out the forum post here.