Original ContentAug 20, 2014This is probably one of the biggest controversies in gaming media to date, and it’s ...Aug 18, 2014This year at SMASH!, Toshihiro Kawamoto took to the stage in a panel for his ...Aug 18, 2014Early Saturday morning at the Sydney Manga and Anime Show!, SMASH!, held in Rose Hill ...Aug 10, 2014As we have previously written, we’ve been attending the Sydney Manga and Anime SHow!, or ...Aug 10, 2014This year at SMASH! Madman had a huge presence with a massive booth almost right ...
Latest PRAug 20, 2014
Gaming PR: LINK UP WITH FELLOW ADVENTURERS IN FANTASY LIFE – COMING TO NINTENDO 3DS ON 27th SEPTEMBERFantasy Life just went from “Looks interesting, I’ll probably pick this up when I’ve finished ...Aug 18, 2014Release Dates announced for the newest Sonic Game! Let’s hoe this is as badass as ...Aug 18, 2014New video from Gamescom Germany for Assassin’s Creed: Unity! –Aug 18, 2014
Gaming PR: RICARDO SÁNCHEZ FROM MEXICO BECOMES NISSAN PLAYSTATION® GT ACADEMY INTERNATIONAL CHAMPIONRICAAAAARDO SAAANCHEZ! YAY! – RICARDO SÁNCHEZ FROM MEXICO BECOMES NISSAN PLAYSTATION® GT ACADEMY INTERNATIONAL CHAMPION ...Aug 15, 2014We’re not sure if this was announced officially down here in Aus yet, but apparently ...
Tag Archives: quakelive
The latest QuakeLive build, the standalone version, is finally out. This makes the web browser based game a standalone feature that doesn’t require a web browser to play. However, according to a recent news post, there are still a few issues for some users that the team are working on fixing. See the full post below: The following are known issues and that we are currently working to resolve within the QUAKE LIVE installer, launcher, and standalone client. Known Issues: Launcher: Auto-login reports missing email address. Standalone “Old” integrated Intel cards are unable to render the webview, resulting in a blackscreen with console access. We are working to identify which models and generations of cards may be effected. – Intel … Continue reading
In a forum post on the QuakeLive forums, the administrator “SyncError”, released a statement about the game ditching the web browser platform and going live as an executable. The cause for this change is due to changes in web browser environments no longer supporting certain kinds of plugins, which QuakeLive is running from at this stage. For full details check out the forum post here.