Original ContentJul 30, 2014Does this mean that ubi has caved to everyone saying that there should be a ...Jul 29, 2014Today marks the first anniversary of life that Attack On Gaming seen since its conception. ...Jul 15, 2014SpaceCom is a game that we’ve had a really hard time pigeonholing as a particular ...Jul 14, 2014So, as of late, there has been a lot of controversy around the “Unofficial” tumblr ...Jul 13, 2014We’ve now passed the first weekend for SMASH! being a month away and so we’d ...
Latest PRJul 30, 2014
KONAMI lets loose Kojima Productions’ FOX Engine as METAL GEAR SOLID V: THE PHANTOM PAIN and PES 2015 storm gamescomWe hope fans of Metal Gear Solid and Pro Evolution Soccer like Gamescom. If not, ...Jul 30, 2014
Gaming PR: KOEI TECMO EUROPE UNVEILS SAMURAI WARRIORS 4 10TH ANNIVERSARY COLLECTORS EDITION EXCLUSIVELY FOR PLAYSTATION 4Playstation fans will be happy about this one! Aww yeah! – KOEI TECMO EUROPE UNVEILS ...Jul 30, 2014Yes! We should be going to this! Come and say hi if you see us ...Jul 25, 2014YEAH! MORE THAN 1 MILLION! VIDEO GAMES! – UBISOFT’S TRIALS FUSION™ HAS SOLD MORE THAN ...Jul 25, 2014I am legit excited for this game. When the release came in, I saw the ...
Tag Archives: quakelive
The latest QuakeLive build, the standalone version, is finally out. This makes the web browser based game a standalone feature that doesn’t require a web browser to play. However, according to a recent news post, there are still a few issues for some users that the team are working on fixing. See the full post below: The following are known issues and that we are currently working to resolve within the QUAKE LIVE installer, launcher, and standalone client. Known Issues: Launcher: Auto-login reports missing email address. Standalone “Old” integrated Intel cards are unable to render the webview, resulting in a blackscreen with console access. We are working to identify which models and generations of cards may be effected. – Intel … Continue reading
In a forum post on the QuakeLive forums, the administrator “SyncError”, released a statement about the game ditching the web browser platform and going live as an executable. The cause for this change is due to changes in web browser environments no longer supporting certain kinds of plugins, which QuakeLive is running from at this stage. For full details check out the forum post here.